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DaisySP
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#include <granularplayer.h>
Public Member Functions | |
| void | Init (float *sample, int size, float sample_rate) |
| float | Process (float speed, float transposition, float grain_size) |
GranularPlayer Module
Date: November, 2023
Author: VinÃcius Fernandes
GranularPlayer is a lookup table player that provides independent time stretching and pitch shifting via granulation. Inspired by the grain.player object from else pure data's library.
| void GranularPlayer::Init | ( | float * | sample, |
| int | size, | ||
| float | sample_rate ) |
Initializes the GranularPlayer module.
| sample | pointer to the sample to be played |
| size | number of elements in the sample array |
| sample_rate | audio engine sample rate |
| float GranularPlayer::Process | ( | float | speed, |
| float | transposition, | ||
| float | grain_size ) |
Processes the granular player.
| speed | playback speed. 1 is normal speed, 2 is double speed, 0.5 is half speed, etc. Negative values play the sample backwards. |
| transposition | transposition in cents. 100 cents is one semitone. Negative values transpose down, positive values transpose up. |
| grain_size | grain size in milliseconds. 1 is 1 millisecond, 1000 is 1 second. Does not accept negative values. Minimum value is 1. |