DaisySP
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#include <drip.h>
Public Member Functions | |
void | Init (float sample_rate, float dettack) |
float | Process (bool trig) |
Imitates the sound of dripping water via Physical Modeling Synthesis.
Ported from soundpipe by Ben Sergentanis, May 2020
Initializes the Drip module. \param sample_rate The sample rate of the audio engine being run.
dettack | The period of time over which all sound is stopped. |
Process the next floating point sample.
trig | If true, begins a new drip. |